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ANDREW RUDASICS

Graphics Programmer

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DRIFTY THRIFTY
BANG BANG

Engine Programmer, Tech Artist
DigiPen Institute of Technology
09/2022 - 04/2023

Game built in custom engine using C++ and OpenGL 

Technologies Used: OpenGL, C++, Blender, Python

Contributions:

  • Engine graphics pipeline and BRDF materials system

  • Prefab exporter and level builder tools for Blender with Python 

  • Engine resource loading and management systems

  • Shadow mapping

  • Level design and creation

  • Modeled and textured all 3D assets in game

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OPENGL RENDERER

Graphics Programmer
DigiPen Institute of Technology
09/2021 - 04/2022

C++ and OpenGL project showcasing multiple graphics algorithms

Technologies Used: OpenGL, C++

Advanced features include:

  • Deferred Rendering with local lights

  • Moment Shadow Mapping for directional lights

  • Image Based Environment Lighting using Spherical Harmonics

  • Real-Time Reflections

  • Cascaded Shadow Maps

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J-POD

Lead Programmer
University of Washington
01/2018-06/2018

Technologies Used: C#, Unity, Maya

  • An interactive and educational virtual reality experience where

  • the player embodies a whale

  • Developed with Unity for the Oculus Rift

  • Lead engineer for player movement, audio, and animation

  • Managed a team of engineers and artists, conducted code and art reviews, established and documented asset pipeline processes

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STRANDED IN SPACE

Programmer, Level Designer 
University of Washington
04/2019-06/2019

Technologies Used: C#, Unity, Haxe

  • A physics puzzler game in the zero gravity environment of outer space

  • The player must use objects in the scene and their knowledge of physics to navigate back to the airlock

  • Made in Unity for online deployment using WebGL

  • Software Engineer and Level Designer

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VR HOME RUN DERBY

Programmer, Tech Artist
University of Washington
03/2019-06/2019

Technologies Used: C#, Unity, Blender, Substance Painter, Substance Designer

  • A virtual reality baseball game that defies the laws of physics

  • Multiplayer batter vs pitcher mode

  • Swap between multiple balls for different types of exaggerated pitches.

  • Features many minigames including home run derby, batting and pitching practice, target practice, and zombie defense. 

  • Made in Unity for Oculus Quest

  • Software Engineer for gameplay, interaction, scoring, and animation

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