ANDREW RUDASICS
Graphics & Game Programmer
SELECTED WORKS
DRIFTY THRIFTY
BANG BANG
Engine Programmer, Tech Artist
DigiPen Institute of Technology
09/2022 - 04/2023
Game built in custom engine using C++ and OpenGL
Technologies Used: OpenGL, C++, Blender, Python
Contributions:
Engine graphics pipeline and BRDF materials system
Prefab exporter and level builder tools for Blender with Python
Engine resource loading and management systems
Shadow mapping
Level design and creation
Modeled and textured all 3D assets in game
OPENGL RENDERER
Graphics Programmer
DigiPen Institute of Technology
09/2021 - 04/2022
C++ and OpenGL project showcasing multiple graphics algorithms
Technologies Used: OpenGL, C++
Advanced features include:
Deferred Rendering with local lights
Moment Shadow Mapping for directional lights
Image Based Environment Lighting using Spherical Harmonics
Real-Time Reflections
Cascaded Shadow Maps
J-POD
Lead Programmer
University of Washington
01/2018-06/2018
Technologies Used: C#, Unity, Maya
An interactive and educational virtual reality experience where
the player embodies a whale
Developed with Unity for the Oculus Rift
Lead engineer for player movement, audio, and animation
Managed a team of engineers and artists, conducted code and art reviews, established and documented asset pipeline processes
STRANDED IN SPACE
Programmer, Level Designer
University of Washington
04/2019-06/2019
Technologies Used: C#, Unity, Haxe
A physics puzzler game in the zero gravity environment of outer space
The player must use objects in the scene and their knowledge of physics to navigate back to the airlock
Made in Unity for online deployment using WebGL
Software Engineer and Level Designer
VR HOME RUN DERBY
Programmer, Tech Artist
University of Washington
03/2019-06/2019
Technologies Used: C#, Unity, Blender, Substance Painter, Substance Designer
A virtual reality baseball game that defies the laws of physics
Multiplayer batter vs pitcher mode
Swap between multiple balls for different types of exaggerated pitches.
Features many minigames including home run derby, batting and pitching practice, target practice, and zombie defense.
Made in Unity for Oculus Quest
Software Engineer for gameplay, interaction, scoring, and animation